FLOPPY DISK READING WITH C64 for MEGA65 - ALPHA 18X2
Watch the short clip - it says it all ๐คฉ
The ZIP with the core and details are here: https://discord.com/channels/719326990221574164/794775503818588200/1528059475708346550
FLOPPY DISK READING WITH C64 for MEGA65 - ALPHA 18X2
Watch the short clip - it says it all ๐คฉ
The ZIP with the core and details are here: https://discord.com/channels/719326990221574164/794775503818588200/1528059475708346550
New Documentation for Core Porters
When porting gbc4mega65, I stumbled across a ton of tacit know-how buried in the source code of C64MEGA65, AExp, gbc4mega65, and M2M: the entire analog and digital video pipeline and how to use it to achieve the best results.
Here is some new documentation that unveils all of this in what is (IMHO) a very didactic and therefore reasonably easy-to-digest way:
```<br />
**Game Boy and Game Boy Color Core V1.0 released**
Play the iconic Tetris and Super Mario like you were 14! ๐
Turn your MEGA65 into Nintendo's legendary handheld and enjoy Game Boy and Game Boy Color classics on a modern display or a real CRT.
V1.0 is a major update to the proven V0.8 core. It brings the core to every current MEGA65 model and adds a modern on-screen experience, flexible video output and many quality-of-life improvements.
Over four years after the V0.8 release of the Game Boy core, which worked only on R2 (!!) and R3 machines, I finally gave this great little core the love it deserved and ported it to the MiSTer2MEGA65 framework.
Why did I need to port it at all? Did you know that this very core (also called gbc4mega65) is the father and mother of the MiSTer2MEGA65 framework?
When MJoergen and I developed the gbc4mega65 core back in the day, we noticed that something like M2M was missing, so we used the gbc4mega65 core as an early development testbed for an up-and-coming, fully fledged M2M framework. We took this to the next level when developing the C64 core, and from that moment on, the gbc4mega65 core was no longer compatible with the M2M framework. It remained merely an ancestor. And this was the reason why there was never a port for R6 (aka โpost-2024โ) MEGA65s. Fun fact: V0.8 of the Game Boy core runs on R2 (!) MEGA65 machines. 3D printed cases. First prototypes. Who remembers these? ๐ Unfortunately with V1.0, R2 support is gone.
Now it is finally here, and I can promise you: Loads of fun!
HUGE CAUTION: NEVER EVER USE THE ANALOG SIGNAL (aka โVGAโ) WHILE HDMI FLICKER-FREE IS ACTIVE. THIS CORE IS ESPECIALLY UNFORGIVING IF YOU DO.
Read the docs: [https://tinyurl.com/gbc4mega65](https://tinyurl.com/gbc4mega65)
**Download gbc4mega65 from the FileHost: [https://files.mega65.org?id=03b68172-d6ff-49f0-971e-15bea2c6ad9a**](https://files.mega65.org?id=03b68172-d6ff-49f0-971e-15bea2c6ad9a**)