A few days ago I uploaded a much improved version of my first game Hex, but I forgot to announce it here. This board game is now more challenging, and features completely new music and sound effects. I also added mouse and joystick support in addition to the old keyboard control. https://files.mega65.org?id=814cde56-1f92-458f-ae5f-b8f8b6fecf8c
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fredrikr
I've uploaded a package consisting of the four text adventures with graphics that Infocom made (Zork Zero, Arthur, Shogun and Journey), which can now be played on MEGA65.
Special thanks to dejavu4u2 who ran a thorough test suite and also tested, if the disks written by the core can be read by real a Amiga 500 (OCS) & Amiga 500+ (ECS). Here are tests that ran successfully:
Boot Workbench 1.3 on the MEGA65 from an ADF & format a disk. Then copy some files / tools / programs from the workbench to the disk. Shut down, re-boot, load the files: run / work.
X-Copy from an ADF to a real disk
X-Copy from a real disk into an ADF and then back from there to a real disk. Also X-Copy using the RAM.
Try the disks from the tests above on real Amigas
Find a game or program that is using an own βnon DOSβ file format and let it save and later re-load a game state or application data: Gianna Sisters Loaded, played, saved high score. Power cycled & load, confirmed high score persisted correctly.
No read regressions versus Alpha 8. Tested a ton of disks including copy-protected disks.