Joppi-metal

A few days ago I uploaded a much improved version of my first game Hex, but I forgot to announce it here. This board game is now more challenging, and features completely new music and sound effects. I also added mouse and joystick support in addition to the old keyboard control.
https://files.mega65.org?id=814cde56-1f92-458f-ae5f-b8f8b6fecf8c

❀️ 9 πŸ§™β€β™€οΈ 3 πŸ‘ 3 😎 2
fredrikr

I've uploaded a package consisting of the four text adventures with graphics that Infocom made (Zork Zero, Arthur, Shogun and Journey), which can now be played on MEGA65.

https://files.mega65.org?id=f4630023-64fb-4b29-8984-ab47550a7a5a

πŸ‘ 24 😍 15 πŸ’– 4
sy2002

AMIGA 500 OCS Version 2 Alpha 9

The core can now write physical disks.

Special thanks to dejavu4u2 who ran a thorough test suite and also tested, if the disks written by the core can be read by real a Amiga 500 (OCS) & Amiga 500+ (ECS). Here are tests that ran successfully:

  1. Boot Workbench 1.3 on the MEGA65 from an ADF & format a disk. Then copy some files / tools / programs from the workbench to the disk. Shut down, re-boot, load the files: run / work.

  2. X-Copy from an ADF to a real disk

  3. X-Copy from a real disk into an ADF and then back from there to a real disk. Also X-Copy using the RAM.

  4. Try the disks from the tests above on real Amigas

  5. Find a game or program that is using an own β€œnon DOS” file format and let it save and later re-load a game state or application data: Gianna Sisters Loaded, played, saved high score. Power cycled & load, confirmed high score persisted correctly.

  6. No read regressions versus Alpha 8. Tested a ton of disks including copy-protected disks.

🀯 14 ❀️ 30 πŸŽ‰ 13 😍 18 πŸ’ͺ 8 πŸ”₯ 9 πŸŽ„ 7 πŸ’Ύ 9 πŸ‘ 10 πŸš€ 6 πŸ‘ 3